Identifying The Problem
Billion Dollar Mistake
Did you know that the inventor of the concept of “null” has called this his “Billion Dollar Mistake!”
As simple as it seems, once you get into larger projects and codebases you’ll inevitably find some code that goes “off the deep end” in its use of nulls.
Note: This is an excerpt from my book Refactoring TypeScript: Keeping Your Code Healthy.
Sometimes, we desire to simply make a property of an object optional:
class Product{
public id: number;
public title: string;
public description: string;
}
In TypeScript, a string
property can be assigned the value null
.
But… so can a number
property!
const chocolate: Product = new Product();
chocolate.id = null;
chocolate.description = null;
Hmmm….
Another Example
That doesn’t look so bad at first glance.
But, it can lead to the possibility of doing something like this:
const chocolate: Product = new Product(null, null, null);
What’s wrong with that? Well, it allows your code (in this case, the Product
class) to get into an inconsistent state.
Does it ever make sense to have a Product
in your system that has no id
? Probably not.
Ideally, as soon as you create your Product
it should have an id
.
So… what happens in other places that have to deal with logic around dealing with Products?
Here’s the sad truth:
let title: string;
if(product != null) {
if(product.id != null) {
if(product.title != null) {
title = product.title;
} else {
title = "N/A";
}
} else {
title = "N/A"
}
} else {
title = "N/A"
}
Is that even real code someone would write?
Yes.
Let’s look at why this code is unhealthy and considered a “code smell” before we look at some techniques to fix it.
Is It That Bad?
This code is hard to read and understand. Therefore, it’s very prone to bugs when changed.
I think we can agree that having code like this scattered in your app is not ideal. Especially when this kind of code is inside the important and critical parts of your application!
A Side-Note About Non-Nullable Types In TypeScript
As a relevant side note, someone might raise the fact that TypeScript supports non-nullable types.
This allows you to add a special flag to your compilation options and will prevent, by default, any variables to allow null
as a value.
A few points about this argument:
Most of us are dealing with existing codebases that would take tons of work and time to fix these compilation errors.
Without testing the code well, and carefully avoiding assumptions, we could still potentially cause run-time errors by these changes.
This article (taken from my book) teaches you about solutions that can be applied to other languages - which may not have this option available.
Either way, it’s always safer to apply smaller more targeted improvements to our code. Again, this allows us to make sure the system still behaves the same and avoids introducing a large amount of risk when making these improvements.
One Solution: Null Object Pattern
Empty Collections
Imagine you work for a company that writes software for dealing with legal cases.
As you are working on a feature, you discover some code:
const legalCases: LegalCase[] = await fetchCasesFromAPI();
for (const legalCase of legalCases) {
if(legalCase.documents != null) {
uploadDocuments(legalCase.documents);
}
}
Remember that we should be wary of null checks? What if some other part of the code forgot to check for a null
array?
The Null Object Pattern can help: you create an object that represents an “empty” or null
object.
Fixing It Up
Let’s look at the fetchCasesFromAPI()
method. We’ll apply a version of this pattern that’s a very common practice in JavaScript and TypeScript when dealing with arrays:
const fetchCasesFromAPI = async function() {
const legalCases: LegalCase[] = await $http.get('legal-cases/');
for (const legalCase of legalCases) {
// Null Object Pattern
legalCase.documents = legalCase.documents || [];
}
return legalCases;
}
Instead of leaving empty arrays/collections as null
, we are assigning it an actual empty array.
Now, no one else will need to make a null check!
But… what about the entire legal case collection itself? What if the API returns null
?
const fetchCasesFromAPI = async function() {
const legalCasesFromAPI: LegalCase[] = await $http.get('legal-cases/');
// Null Object Pattern
const legalCases = legalCasesFromAPI || [];
for (const case of legalCases) {
// Null Object Pattern
case.documents = case.documents || [];
}
return legalCases;
}
Cool!
Now we’ve made sure that everyone who uses this method does not need to be worried about checking for nulls.
Take 2
Other languages like C#, Java, etc. won’t allow you to assign a mere empty array to a collection due to rules around strong typing (i.e. []
).
In those cases, you can use something like this version of the Null Object Pattern:
class EmptyArray<T> {
static create<T>() {
return new Array<T>()
}
}
// Use it like this:
const myEmptyArray: string[] = EmptyArray.create<string>();
What About Objects?
Imagine that you are working on a video game. In it, some levels might have a boss.
When checking if the current level has a boss, you might see something like this:
if(currentLevel.boss != null) {
currentLevel.boss.fight(player);
}
We might find other places that do this null check:
if(currentLevel.boss != null) {
currentLevel.completed = currentLevel.boss.isDead();
}
If we introduce a null object, then we can simply remove all these null checks.
First, we need an interface to represent our Boss
:
interface IBoss {
fight(player: Player);
isDead();
}
Then, we can create our concrete boss class:
class Boss implements IBoss {
fight(player: Player) {
// Do some logic and return a bool.
}
isDead() {
// Return whether boss is dead depending on how the fight went.
}
}
Next, we’ll create an implementation of the IBoss
interface that represents a “null” Boss
:
class NullBoss implements IBoss {
fight(player: Player) {
// Player always wins.
}
isDead() {
return true;
}
}
The NullBoss
will automatically allow the player to “win”, and we can remove all our null checks!
In the following code example, if the boss is an instance of NullBoss
or Boss
there are no extra checks to be made.
currentLevel.boss.fight(player);
currentLevel.completed = currentLevel.boss.isDead();
Note: This section in the book contains more techniques to attack this code smell!
How To Keep Your Code Healthy
This post was an excerpt from Refactoring TypeScript which is designed as an approachable and practical tool to help developers get better at building quality software.
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